The player must avoid being killed, and use his hand grenades and machine gun to single-handedly defeat the enemy soldiers who are variously sheltered in bunkers, protected behind sandbags, or are otherwise generally running around wreaking havoc.
Medals are awarded as the player progresses through the 8 levels of game play.
At the end of each level, massive doors open releasing a horde of enemy soldiers. These must be defeated before the player is finally allowed a brief rest to prepare himself for the next inexorable battle.
Levels 4 and 8 culminate with a mighty onslaught from a heavily defended enemy fortress. If the player can overcome this attack, the fortress bursts into flames. More points and medals for our hero!
Martin utilised the 90%-completed game control code from the Atari ST game, and combined this with his own Amiga-optimised graphics routines to produce Elite's flagship home computer version of Commando. Martin made full use of the Amiga's superior hardware to produce a smooth vertically-scrolling action-packed game with an extended game play area. The screen height is a full 256 pixels compared with the standard 200 pixels of the Atari ST game.
Copyright © Martin W Ward 2015 - 2017