Publisher : Megadodo Software Platform : ZX Spectrum Format : Cassette Language : Z80 Assembler Resolution : 256 x 192 Year : 1984
Fagor was Martin's second 100% machine-coded game for the ZX Spectrum. Fagor is one of the earliest 3D-perspective first person shooter video games for a home computer.
Martin single-handedly designed and produced all aspects of the game, including all graphics, code, level data and sounds.
The player must navigate through the enemy's main computer complex, which consists of a multi-level maze of corridors. The mission requires the player to seek "node stars", which control access to elevator doors. The elevator doors are the player's only means of escape to the next level of the complex.
However, the player is not alone! - roaming through the maze complex are deadly FAGOR robots, which are programmed to exterminate all intruders!
To help defeat the robots the player is armed with a twin laser cannon, and is equipped with an "Alien"-style tracking device, which emits foreboding clicks as the robots approach. The scanner clicks are most unnerving as the robots sneak up from behind the player - unseen!
Martin designed Fagor in such a way as to almost completely avoid the notorious attribute colour clashing that plagued many other ZX Spectrum games. The screen updating is also highly optimised for the ZX Spectrum platform. Screen drawing is almost instantaneous due to maximal use of attribute-only character drawing.